Max 2010 Essential Training: Autodesk 3ds Max

Lynda 3ds Max 2010 Essential Training: Autodesk 3ds Max
H264(ffh264) 640 kbps 880 x 660 | MP4A(faad) 136 kbps 48000 Hz Stereo
Trainer: Steve Nelle | Running Time: 15:36 (hrs:min) | ISO: 1,98 GB


In 3ds Max 2010 Essential Training, Autodesk 3ds Max instructor Steve Nelle provides a thorough introduction to the techniques needed to take an animated project from start to finish. Steve provides new users with everything they need to know to get up and running, while offering experienced users plenty of tips and tricks they can apply to improve their productivity and workflow. He walks through the program’s newly designed interface, details how to create both simple and complex objects, and shows how to bring things to life through a variety of keyframing techniques. Exercise files accompany the course.
Table of contents:
*
Introduction 05:30
Welcome 1:00 5.6 MB
How to use this title 1:59 1.9 MB
Using the exercise files 2:31 3.0 MB
1. Getting Started 25:01
Getting a handle on the production process 4:32 11.9 MB
Understanding the importance of traditional art concepts and principles 3:13 3.2 MB
Using reference material 2:46 2.1 MB
Understanding 3D space 3:51 4.5 MB
Improving your workflow 4:45 18.6 MB
The built-in help system 5:54 10.6 MB
2. Interface Essentials 31:25
Getting to know the interface 5:54 7.6 MB
Getting around in the viewports 10:39 18.2 MB
Controlling how 3ds Max measures 3:05 3.4 MB
Customizing the interface 7:13 9.3 MB
Useful right-click commands 4:34 5.8 MB
3. Working with Files 25:45
Starting a new project 5:10 6.9 MB
Opening, importing, and merging files 5:57 8.1 MB
Saving and exporting files 7:06 9.0 MB
Holding and fetching files 4:24 5.0 MB
Summary info and object properties 3:08 3.9 MB
4. Working with Objects 01:24:57
Selection techniques 8:23 10.5 MB
Naming objects 3:23 3.6 MB
Reading the Transform Gizmo 5:00 5.6 MB
Moving objects 13:33 19.0 MB
Rotating objects 6:44 15.7 MB
Scaling objects 6:13 14.4 MB
Coordinating systems 10:08 16.9 MB
Understanding pivot points 6:35 11.6 MB
Hiding and freezing objects 4:57 6.4 MB
Making copies 13:20 20.6 MB
Grouping objects 6:41 10.1 MB
5. Creating Off-the-Shelf Geometry 01:22:29
Creating standard primitive objects 19:03 56.0 MB
Creating extended primitive objects 12:39 30.9 MB
Creating shapes 12:07 19.2 MB
Creating lines 9:03 13.6 MB
Creating architectural objects 11:00 26.9 MB
Project: Creating a car axle and wheels 18:37 27.2 MB
6. Specific Modeling Techniques 01:31:53
Extruding objects 8:33 12.2 MB
Lathing objects 9:07 25.4 MB
Lofting objects 10:54 17.3 MB
The Boolean commands 6:45 15.8 MB
Box modeling 8:43 14.8 MB
Building a chandelier with box modeling 7:59 21.5 MB
Paint deformation 9:39 13.1 MB
Patch modeling 10:04 14.0 MB
NURBS modeling 13:33 18.2 MB
Surface normals 6:36 9.4 MB
7. Project: Constructing an Oscillating Fan 31:55
Building the stand 6:49 16.6 MB
Building the motor housing 3:16 4.7 MB
Building the fan blades 6:36 10.5 MB
Building the fan blade cage 4:38 10.7 MB
Adding the electrical cord 5:54 9.0 MB
Adding the hardware 4:42 9.3 MB
8. Working at the Sub-Object Level 49:56
Understanding sub-object types 3:48 3.5 MB
Selecting sub-objects 7:09 8.2 MB
Converting or using a modifier 4:09 6.2 MB
Transforming sub-objects 7:18 13.8 MB
Using 2D sub-object modeling commands 7:04 7.8 MB
Using 3D sub-object modeling commands 12:38 23.4 MB
Ignoring backfacing 4:44 8.7 MB
Making soft selections 3:06 6.0 MB
9. Working with Modifiers 01:10:45
Understanding the modifier stack 3:25 4.0 MB
Working with the modifier stack 4:35 5.3 MB
Understanding modifier order 4:04 7.2 MB
Applying modifiers in the middle of the stack 6:26 9.9 MB
Copying and pasting modifiers 5:20 8.3 MB
Collapsing the stack 8:43 13.7 MB
Using freeform deformation modifiers 7:18 18.7 MB
Using the flex modifier 5:12 11.0 MB
Using the lattice modifier 5:49 10.6 MB
Modifying hair and fur 7:43 12.9 MB
Using modifiers that reduce geometry 6:14 9.4 MB
Applying modifiers at the sub-object level 5:56 16.3 MB
10. Materials and Mapping 02:29:02
Building materials 3:54 7.8 MB
Understanding the material editor interface 5:15 6.0 MB
Controlling the main body color 5:00 5.5 MB
Adding and controlling shine 4:06 4.4 MB
Controlling transparency 3:26 3.4 MB
Using self-illumination 3:17 3.7 MB
Applying materials 7:13 8.2 MB
Retrieving a scene material 3:50 4.6 MB
Designing a complex material 7:31 8.7 MB
Creating rough surfaces with bump maps 8:19 10.3 MB
Using reflection maps 7:24 9.0 MB
Using opacity maps 7:51 9.4 MB
Editing maps 11:53 16.5 MB
Building a multi sub-object material 10:30 12.3 MB
Taking advantage of material libraries 8:15 10.9 MB
Mapping coordinates 12:32 19.1 MB
Using sub-object mapping 7:53 10.9 MB
Using the UVW unwrap modifier 10:58 17.2 MB
Using Photoshop to edit maps 8:00 11.3 MB
Applying materials to an oscillating fan 11:55 20.9 MB
11. Lighting 01:19:33
Comparing real-world and computer lights 3:20 3.4 MB
Identifying the types of lights in 3ds Max 6:43 11.0 MB
Applying omni lights 6:46 7.4 MB
Using spot lights 10:12 10.6 MB
Controlling shadows 10:12 11.7 MB
Adjusting how far a light shines 8:41 8.7 MB
Excluding objects from light 4:08 4.8 MB
Using projector lights 6:06 9.0 MB
Setting light volume 4:51 5.8 MB
Setting global illumination 5:52 6.7 MB
Lighting a scene 12:42 17.4 MB
12. Cameras 57:23
Comparing real-world and computer cameras 1:17 7.2 MB
Identifying Max’s camera types 9:51 20.4 MB
Camera viewport navigation 5:59 19.2 MB
Changing a camera’s lens length 3:36 4.8 MB
Controlling focus with depth of field 4:46 5.6 MB
Applying motion blur 8:34 12.6 MB
Using clipping planes 3:21 4.7 MB
Activating a show safe frame 5:03 6.2 MB
Putting a camera on a path 11:06 36.8 MB
Locking a camera onto an object 3:50 7.4 MB
13. Animation 01:46:55
Understanding the principles of animation 5:41 14.6 MB
Understanding the animation process 2:29 19.6 MB
Controlling animation 5:14 5.8 MB
Animating with auto key 8:42 13.1 MB
Animating with set key 10:58 17.1 MB
Moving keyframes 8:26 13.2 MB
Copying keyframes 5:21 7.8 MB
Deleting keyframes 5:39 9.7 MB
Using the Dope Sheet 9:15 11.6 MB
Using the Curve Editor 12:29 21.4 MB
Linking and unlinking objects 10:06 15.1 MB
Animating an object along a path 13:44 27.0 MB
Animating an oscillating fan 8:51 13.8 MB
14. Rendering 43:45
Rendering techniques 8:10 9.7 MB
Using active shade 5:25 7.2 MB
Creating previews 4:23 15.1 MB
Using the RAM player 5:49 26.7 MB
Saving a rendering 5:24 7.6 MB
Loading background images 7:18 12.3 MB
Using mental ray 7:16 8.9 MB
Conclusion 00:31
Goodbye 0:31 0.4 MB
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